DELTATRAVELER - v2.08 Patch
Yeah, that seems about right. Luckily, this wasn't exactly a broken update with a bunch of crashes, like how v2 was when it first released.
Here's the list of changes:
General
* Fixed Punch Card not working properly.
* Fixed main menu being openable if destroyed with the directive of not allowing player movement.
* Fixed issue with battle selections not allowing movement frame 1.
* Fixed checkpoint position not being reset when a new checkpoint is set.
Section 1 / Hard Mode
* Added and changed some Toriel call dialogue.
* Made a few more things in hard mode match the UI flavor.
* The Snowdin foreground trees now use a more accurate sprite.
* Fixed color issue with fading neon player sprites.
* Vegetoid and Parsnik no longer spawn green bullets if killed immediately after choosing "Dinner."
* Fixed issue with Final Froggit NPC turning into regular Froggit when talking to it.
Section 2
* Fixed player dying when Porky is defeated if Kris is down and Paula is up.
Good thing is that if we DO need to make another v2 patch, I have a system set up to where it won't take away from v3 development. So any future v2 version literally only takes like 30-45 minutes to compile and release.
As always, be sure to let us know of any issues. Enjoy!
- Sarah
Files
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DELTATRAVELER
Kris, Susie, and Noelle travel between worlds to make their way back home.
Status | In development |
Author | VyletBunni |
Genre | Role Playing |
Tags | 2D, Bullet Hell, deltarune, Fangame, Pixel Art, Singleplayer, Undertale, Unity |
Languages | English |
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Comments
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Cool, by the way, why does your gamejolt page of the game shows It's a version 2.0.8? Is it like force doing that, or why does this happen?