DELTATRAVELER - v3.0.2 Update
Hi! It's been a while, hasn't it? Well, I've been a bit busy with my life. Mostly being depressed, but still!!! I should probably write a progress update soon.
So, new patch, right? Fixes, nerfs, quality of life stuff, etc. Well, we got a *little* carried away and added a bunch of new features, too. Most notably, autorun, running animations, and new UNOTRAVELER tracks. Shout out to UNDERTALE Yellow, by the way.
This is a slightly condensed list of changes:
General
+ Running animations. They're turned on by default and can be turned off if the player doesn't like them.
+ Auto-Run option.
+ Hard difficulty for secret minigame.
* Finished unarmed Susie.
* New End Flowey iteration. (very cool)
* Fixed pencil attack animation using the wrong version of the sprites, fixing the eye not appearing when they use the animation in Section 3.
* Fixed some issues with corrupted SAVE files.
* Fixed Mini Party Member HP in training mode.
* "How about I do it anyway?"
* Prevented incompatible SAVE files from being loaded.
* Improved SAVE corruption detection.
* Improved SAVE reading.
Section 1
* Title card now appears in all playthroughs.
* Removed Section 1 credits, due to them being redundant.
Hard Mode
* Frisk now runs faster to accomodate for the new run animation.
* Frisk now has an alternate sprite set for an alternate route.
* Improved some Frisk sprites.
* Removed original hard mode credits. The full game credits now play after the ending (will be semi-specialized in a future version).
Section 2
* Fixed the SOUL not being pulled out of the battle box during Mondo Mole's claw attack.
* Nerfed Porky's HP and DEF.
Section 3
* Sans has more nerfs if you have 0 EXP.
* Reworked some lines and scenes that were controversial.
* Old Tutu detail.
* Susie and Noelle no longer fall under the ice if Kris doesn't.
* Fixed party HP not being updated during the spears cutscene when you aren't at full HP.
* Attempted to fix hidden boss being able to be hit when sparable
* WILD REVERSE CARD color now affects more instances of the player's SOUL.
* SAVE file Papyrus is now visible (he was accidentally off screen lmao)
* Added a "Smack" ACT for Feraldrake to make the fight less confusing for pure pacifist players.
* Alternate route has some removed gags.
* New Frostermit
* Encounterer exclaim point now isn't displaced from Kris's position.
* Some quality of life improvements involving the chase scenario and the bridge.
* Added a Distraction indicator to Greater Dog and Sans.
* Fixed the SOUL going out of the box at the end of the Feral Chilldrake fight
* Fixed Susie and Noelle's ACTs in the hidden boss pre-fight
UNOTRAVELER
+ Added a few UNDERTALE Yellow music tracks.
* You can no longer draw more than 30 cards if you have a playable card in UNO
* Made a couple of pre-existing tracks have more accurate backgrounds.
* Inaccessible in alternate route.
That's it for now. I'm hoping to get on that progress update devlog sometime soon-ish. Take care :3
- Sarah
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DELTATRAVELER
Kris, Susie, and Noelle travel between worlds to make their way back home.
Status | In development |
Author | VyletBunni |
Genre | Role Playing |
Tags | 2D, Bullet Hell, deltarune, Fangame, Pixel Art, Singleplayer, Undertale, Unity |
Languages | English |
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