DELTATRAVELER - v3.0.6 Update
So... I didn't intend to make this update so big. It was meant to just be a general bug fixes patch with some script revisions and rebalances, but it kind of just inflated into a QOL rebalancing update that comes with the planned v3.1.0 GG!UF!Sans overhaul. Whoops.
Anyways, changelog! Witness!!!!!!!
General
+ Added Easy Mode.
* Updated RynoGG branding to VyletBunni (game still saves to the RynoGG folder for now).
* X-Slash now has consistent damage in relation to LOVE.
* Improved some SOUL mode effects for shoot mode and jump mode.
* Updated a ton of sprites in relation to Kris.
* Improved Party Member following.
* Updated title screen graphics.
* Updated Sans's shop sprites.
* If an enemy is still alive, but their HP bar doesn't show them as having health, at least a tiny itty bitty bit of green will always show.
* Changed many attacks throughout the game to target one party member instead of all party members.
* Fixed a bug where certain running sprites don't match up with the overworld SOUL outline.
* Overworld bullet segment damage is now done completely differently, now handled by the same function that does battle damage. This means damage scaling has changed for overworld bullets and defense is now considered in damage calculation.
* A certain secret code now works on mobile.
* Typo fixes
Section 1
* The butterscotch pie will now be put on the ground if your inventory is full outside. Doesn't work in hard mode, teehee :3
Hard Mode
* Hard Mode ending now uses a different credits sequence.
* Updated Lost Core music.
Section 2
* Fixed a crash involving Spinning Robo.
* Lil' UFO's Slow Mode check is now properly reset.
* Fixed the slow mode blast sorting order issue. (sometimes the red SOUL would render over the blast)
* Fixed an issue where encounters would destroy the party panels associated with overworld bullet segments that reside in the same room. (this only affects Section 2 at the moment)
* Fixed an issue with Mondo Mole and PK Freeze (neutral moment)
Section 3
* More alternate route dialogue changes throughout Section 3 and the Section 3-4 intermission.
* The new Feraldrake smack ACT is now exclusive to Easy Mode.
* Finally fixed an issue with fading object that caused the 1 frame graphical issue in the gauntlet scenario.
The Sans Overhaul
+ Added new Sans battle endings; both are route-dependent.
+ Added a couple new attacks for Sans.
* Sans now plays a sound when he's no longer distracted.
* Increased Sans's HP.
* Rewrote Sans's prebattle dialogue.
* Improved Sans talk ACT.
* Sans's "Distracted" state won't be reduced the turn after it's induced / refreshed.
* Reverted the 4 turn distract back to 3 turns, since the new distract mechanics replicate this effect.
* Reduced maximum distract turns from 3 to 2 when Karma is enabled.
* Sans Karma now activates at LV 7 instead of LV 5.
* Landing on platforms in the Sans fight now gives TP.
* Increased the size of some platforms in Sans's attacks.
* Sleeping Sans now has Z's in the overworld.
My goodness, I need to chill out next time I aim to do a minor patch. I plan on having a new progress update out sometime soon (maybe very soon...?), so stay tuned for that. But other than that, that's it! Hope y'all enjoy!
- Sarah
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DELTATRAVELER
Kris, Susie, and Noelle travel between worlds to make their way back home.
Status | In development |
Author | VyletBunni |
Genre | Role Playing |
Tags | 2D, Bullet Hell, deltarune, Fangame, Pixel Art, Singleplayer, Undertale, Unity |
Languages | English |
More posts
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- DELTATRAVELER - v3.0.4 PatchFeb 17, 2024
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Comments
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Is there already a story update? I got confused yesterday I just saw the update and itch.io worked well enough to not show me there is an update.
What does Easy Mode do, exactly? Other than the Smack ACT in the Feraldrake fights, I mean. Is the attack of enemies reduced?
Wonder why u changed Sans' Karma to kick in at LV7 and not LV5. Was it mainly for difficulty balancing reasons?
Also, cool new updates (talking both about this one, and the next).
I am curious if there was any to play older versions, because I saw someone posting how some dialogue and/or things were changed with Noelle and Sans for being OOC or too edgy (and they went to talk how it wasn't really, OOC, that is; at least, not with the examples they were talking about. At least, they thought it was fine and not OOC and/or too OOC. I don't know for sure, for sure, because I am not done playing DT and I am trying to hold off watching/looking at/etc. too many DT playthroughs and stuff, for now at least. I am at least, trying to; I don't always super succeed. Lol.), and I kind of wanted to see more of the old version and new version to compare that and in general.
Really cool Sans has new battle endings now.
Cool there is now an easy mode, and different credits for hard mode ending(s).
I am curious about what the "planned v3.1.0 GG!UF!Sans overhaul." is.
Also, like I said, all/a lot of the updates u have done for this update and the next one and stuff, sound really cool!
Curious on future ones and the next section(s) whenever those end being.
I can wait ofc.