DELTATRAVELER - v2.06 Patch
Hey!!!!! It's about time for a new patch, because there have been some glaring issues with the previous patch that needed fixing. Also, I made a training mode in the span of like 2-3 hours. Nonetheless, here's the change log.
== General ==
+ A training mode is unlocked when you finish all of the sections that are currently released. This mode will be updated with time.
* Bnuy (thanks kiwiquest)
* Repaired Kris's erroneous overworld sprites from an old version of their TSR sprite sheet.
* Updated Unity version for better model support in a future section.
* Fixed an issue with reading control settings.
* Fixed an issue with reading old config settings from v1.00.
* Reverted a player collision change.
* Resetting controls to default should now work.
* Fixed item selections rolling over to a blank item if items were previously used per turn
== Section 1 ==
* Fixed Toriel's glasses.
== Section 2 ==
* Fixed an issue with Coil Snake
* Added an extra collider to the Hint Stand to fix a weird layering bug
* Made a low graphics battle background more accurate to the normal one
* Fixed a rendering error related to the fight listed above
* I think the punch card became more unstable guys
* Updated Hue's credits sprites.
== Hard Mode ==
* Fixed the Game Over screen not changing to the Undertale version in Hard Mode
* Updated Dess's soundbyte
Sorry about this being all that we have to show in like... 2 months. But we are busy with something else DELTATRAVELER related, as well as dealing with university-related activities in the background, so apologies. Regardless, I hope to see y'all again soon-ish.
- Sarah
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DELTATRAVELER
Kris, Susie, and Noelle travel between worlds to make their way back home.
Status | In development |
Author | VyletBunni |
Genre | Role Playing |
Tags | 2D, Bullet Hell, deltarune, Fangame, Pixel Art, Singleplayer, Undertale, Unity |
Languages | English |
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